

Luck was surely a factor, but I made it because I worked very hard on that. A year later, I was able to get into the game industry. When I was in high school, I started building my portfolio with 3D artworks, which helped me get my first job as a 3D Artist when I was 19 years old. I was about 14-15 when I realized that this is something that I really want to do in the future. It’s safe to say that I’m clearly a self-taught 3D Artist. I started watching videos, tutorials, trying to do things by myself - naturally, mostly failing at the beginning, but I was very motivated to continue anyway and move forward. I started reading articles that I found on websites or game-related newspapers. It was a huge inspiration for me.Īt some point, I started delving into game production, mostly related to 3D prop or environment art, inspecting every corner of a game and asking myself every time I played: How is this really made? How was this object created? How was this room assembled? That’s where my fascination grew. Video games were also a huge factor and I’m quite sure that especially Half-Life 2 is one of the games that pushed me forward to become who I am right now. I started my journey with 3D very early thanks to my brother, who, back in the day, used Cinema 4D for his study projects. At some point, I decided to switch to the computer environment where I found my real passion - 3D Art. Sadly, I haven’t kept anything from those times. Besides that, I had a huge tendency to learn realistic drawing and would do a lot of physical models using cardboard paper, glue, and fire matches. When I was 8 years old and wanted to tell an abstract story that formed in my mind, I used to sketch a lot of story-driven “comics” starring simple stick figures, drawn in a typical childish way. Since I remember, I have always been fascinated by everything related to creative work and solving issues. In this article, I want to explain my process of working on personal hard-surface projects as well as my way of thinking based on my latest project, Aircraft Engine, and talk about any related matters.

Currently, I’m working on Cyberpunk 2077 in CD Projekt Red as Environment Artist/Prop Artist in Warsaw, Poland.
Qblocker addon for blender 2.8 series#
For a couple of years, I worked on several titles such as the Dying Light series and PUBG. Hi, I’m Michał Kalisz, born and raised in Poland.
